
This week's emulator is https://freeinvaders.org, allowing me to check the box with a round while confidently expecting that I'll find a Space Invaders cabinet at an arcade bar sometime to make a tactile connection to 1978. In the meantime - it's still as fun, easy to pick up, and surprisingly stressful as ever. I ran the game I played to 52,000 points (plus an extra 200) because that seemed like an appropriate number in regards to this project.
I also played a bit of Space Invaders: Infinity Gene on Xbox:
Next up: the concept of a handheld video game is an interesting one in the early years. From the Mattel football game from last week to countless Game & Watch systems, that which constitutes a handheld game, before Game Boy arrived and locked in the standard, is a bit fluid.
So, while I never would have considered Simon to be a handheld game, it came up as the best-selling game/system/toy hybrid of the year and, the more I think about it, the more it fits in with prototype portable games.
Plus, I definitely played it. A lot.
I know I could pick it up today at Best Buy or Walmart, but I'd rather keep my eye out at a Goodwill throughout the year for an older one. In the meantime, I enjoyed watching this:
https://youtu.be/-kSXWapXLn0
Lastly: just when you thought Color TV-Game 6 was the height of home gaming technology - now there are 15 games! And yes, they're all variations on Pong!
Is 1978 the final year for Pong's grip on the home console market? I actually don't remember the answer off-hand, but I'll find out this weekend when I flip the calendar.
No comments:
Post a Comment