Well, this is interesting.
It took a little searching to find a playable version of the top-earning arcade game rather than a Nintendo or Sega port, and I found it. I know I found it. I have a screenshot of me taking on Bebop and Rocksteady.
Now that I want to include the link in my posting, though, I can't find it again. Not even in my history. Weird, right? But I know I played it. I made it just as far as that screenshot and was satisfied, and it's probably good enough that I even managed to find it because it seems to exist only in certain moon phases.
I don't believe I ever played it in arcades at the time, either. The Turtles arrived at the wrong time for me, and I didn't actually start appreciating them until much later in life, so this all felt brand new to me.
As previously posted, I loved Super Mario Bros. 2 and would have been happy to see Nintendo get even weirder for the third game, but you know what: This game is perfect. It doesn't mark the end of Mario innovations, not by a long shot, but I jumped back into this game and felt the same wonderment I remember feeling upon first playing it.
In some ways, it actually compromised (or, more positively: fused) elements from both previous games to make something appealing on multiple levels. Spiritually, then, it's more of a direct sequel to the first game but it's informed by Mario's dream from the second, so it even makes sense in a canonical manner. It also paid a number of elements forward, establishing overworlds and flight suits as expected features, and expanding Bowser's family tree paid off, too.
It's hard to argue against it being the best in the series.
Briefly sticking with Nintendo, Tetris is still on top of the handheld market thanks to the Game Boy, so all in all it's another banner year for the company.
I arrived pretty late to LucasArts story-based adventures on PC. I would get into Tie Fighter in 1994, but it was being gifted The Dig in 1995 that opened my eyes to what the company was cooking up, and even then I never explored much from their previous library. So, 1990's top selling PC game The Secret of Monkey Island is brand new but oddly familiar to me.
Apart from improved graphics by the time The Dig came around - but also not mind-blowingly improved graphics - the exploration, the interactions, and the sense of humour is all what I guess I'd have to now call classic LucasArts.
Like some other games in this project, all I can afford right now is to dip my toes in the water and make note of games that I will return to for a full playthrough later on. This makes the cut.
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